[Author]
Author = Coffee Man
[Description]
Description = Ey dog, y'seen this fool on lifeinvader? Hoe-ass nigga been spreadin' all kinds of bad publicity 'bout my business. We'll need to shut his ass up before we officially launch LD Organics, y'feel me? And 'sides, he is also a Vagos, so you won't even have to feel back about killin' him.
[Objectives]
Objectivescount = 24

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 389.4447
Objectives[0]positionY = -76.96719
Objectives[0]positionZ = 68.18053
Objectives[0]Heading = 145
Objectives[0]model = p_franklin_02
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 18
Objectives[0]mission_Vehicles[0]positionX = 367.5999
Objectives[0]mission_Vehicles[0]positionY = -77.09718
Objectives[0]mission_Vehicles[0]positionZ = 66.96471
Objectives[0]mission_Vehicles[0]Heading = 249.9931
Objectives[0]mission_Vehicles[0]Name = Buffalo S
Objectives[0]mission_Vehicles[0]Model = buffalo2
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -738.8062
Objectives[0]mission_Vehicles[1]positionY = 322.2503
Objectives[0]mission_Vehicles[1]positionZ = 85.90408
Objectives[0]mission_Vehicles[1]Heading = 100.1637
Objectives[0]mission_Vehicles[1]Name = Chino
Objectives[0]mission_Vehicles[1]Model = chino
Objectives[0]mission_Vehicles[1]PrimaryColor = Orange
Objectives[0]mission_Vehicles[1]SecondaryColor = Orange
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -737.292
Objectives[0]mission_Vehicles[2]positionY = 331.4198
Objectives[0]mission_Vehicles[2]positionZ = 86.6386
Objectives[0]mission_Vehicles[2]Heading = 9.888243
Objectives[0]mission_Vehicles[2]Name = Chino
Objectives[0]mission_Vehicles[2]Model = chino
Objectives[0]mission_Vehicles[2]PrimaryColor = Orange
Objectives[0]mission_Vehicles[2]SecondaryColor = Orange
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -737.9331
Objectives[0]mission_Vehicles[3]positionY = 341.2133
Objectives[0]mission_Vehicles[3]positionZ = 87.20502
Objectives[0]mission_Vehicles[3]Heading = 75.04784
Objectives[0]mission_Vehicles[3]Name = Chino
Objectives[0]mission_Vehicles[3]Model = chino
Objectives[0]mission_Vehicles[3]PrimaryColor = Orange
Objectives[0]mission_Vehicles[3]SecondaryColor = Orange
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -738.52
Objectives[0]mission_Vehicles[4]positionY = 359.6407
Objectives[0]mission_Vehicles[4]positionZ = 87.37199
Objectives[0]mission_Vehicles[4]Heading = 90.02496
Objectives[0]mission_Vehicles[4]Name = Chino
Objectives[0]mission_Vehicles[4]Model = chino
Objectives[0]mission_Vehicles[4]PrimaryColor = Orange
Objectives[0]mission_Vehicles[4]SecondaryColor = Orange
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -738.4033
Objectives[0]mission_Vehicles[5]positionY = 362.7104
Objectives[0]mission_Vehicles[5]positionZ = 87.37291
Objectives[0]mission_Vehicles[5]Heading = 90.03124
Objectives[0]mission_Vehicles[5]Name = Chino
Objectives[0]mission_Vehicles[5]Model = chino
Objectives[0]mission_Vehicles[5]PrimaryColor = Orange
Objectives[0]mission_Vehicles[5]SecondaryColor = Orange
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -738.2546
Objectives[0]mission_Vehicles[6]positionY = 365.8261
Objectives[0]mission_Vehicles[6]positionZ = 87.3749
Objectives[0]mission_Vehicles[6]Heading = 90.03152
Objectives[0]mission_Vehicles[6]Name = Chino
Objectives[0]mission_Vehicles[6]Model = chino
Objectives[0]mission_Vehicles[6]PrimaryColor = Orange
Objectives[0]mission_Vehicles[6]SecondaryColor = Orange
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -749.4213
Objectives[0]mission_Vehicles[7]positionY = 373.0841
Objectives[0]mission_Vehicles[7]positionZ = 87.38177
Objectives[0]mission_Vehicles[7]Heading = 180.0274
Objectives[0]mission_Vehicles[7]Name = Chino
Objectives[0]mission_Vehicles[7]Model = chino
Objectives[0]mission_Vehicles[7]PrimaryColor = Orange
Objectives[0]mission_Vehicles[7]SecondaryColor = Orange
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -752.842
Objectives[0]mission_Vehicles[8]positionY = 373.02
Objectives[0]mission_Vehicles[8]positionZ = 87.38209
Objectives[0]mission_Vehicles[8]Heading = 180.0276
Objectives[0]mission_Vehicles[8]Name = Chino
Objectives[0]mission_Vehicles[8]Model = chino
Objectives[0]mission_Vehicles[8]PrimaryColor = Orange
Objectives[0]mission_Vehicles[8]SecondaryColor = Orange
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -756.2417
Objectives[0]mission_Vehicles[9]positionY = 373.103
Objectives[0]mission_Vehicles[9]positionZ = 87.38705
Objectives[0]mission_Vehicles[9]Heading = 180.0271
Objectives[0]mission_Vehicles[9]Name = Chino
Objectives[0]mission_Vehicles[9]Model = chino
Objectives[0]mission_Vehicles[9]PrimaryColor = Orange
Objectives[0]mission_Vehicles[9]SecondaryColor = Orange
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
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Objectives[0]mission_Vehicles[10]positionY = 372.8735
Objectives[0]mission_Vehicles[10]positionZ = 87.38251
Objectives[0]mission_Vehicles[10]Heading = 180.0291
Objectives[0]mission_Vehicles[10]Name = Chino
Objectives[0]mission_Vehicles[10]Model = chino
Objectives[0]mission_Vehicles[10]PrimaryColor = Orange
Objectives[0]mission_Vehicles[10]SecondaryColor = Orange
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -751.4249
Objectives[0]mission_Vehicles[11]positionY = 359.8988
Objectives[0]mission_Vehicles[11]positionZ = 87.36762
Objectives[0]mission_Vehicles[11]Heading = 180.0275
Objectives[0]mission_Vehicles[11]Name = Chino
Objectives[0]mission_Vehicles[11]Model = chino
Objectives[0]mission_Vehicles[11]PrimaryColor = Orange
Objectives[0]mission_Vehicles[11]SecondaryColor = Orange
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -770.3901
Objectives[0]mission_Vehicles[12]positionY = 362.8446
Objectives[0]mission_Vehicles[12]positionZ = 87.37325
Objectives[0]mission_Vehicles[12]Heading = 205.0277
Objectives[0]mission_Vehicles[12]Name = Chino
Objectives[0]mission_Vehicles[12]Model = chino
Objectives[0]mission_Vehicles[12]PrimaryColor = Orange
Objectives[0]mission_Vehicles[12]SecondaryColor = Orange
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
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Objectives[0]mission_Vehicles[13]positionY = 373.0024
Objectives[0]mission_Vehicles[13]positionZ = 87.38324
Objectives[0]mission_Vehicles[13]Heading = 180.028
Objectives[0]mission_Vehicles[13]Name = Chino
Objectives[0]mission_Vehicles[13]Model = chino
Objectives[0]mission_Vehicles[13]PrimaryColor = Orange
Objectives[0]mission_Vehicles[13]SecondaryColor = Orange
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = -770.191
Objectives[0]mission_Vehicles[14]positionY = 373.0742
Objectives[0]mission_Vehicles[14]positionZ = 87.3877
Objectives[0]mission_Vehicles[14]Heading = 180.0253
Objectives[0]mission_Vehicles[14]Name = Chino
Objectives[0]mission_Vehicles[14]Model = chino
Objectives[0]mission_Vehicles[14]PrimaryColor = Orange
Objectives[0]mission_Vehicles[14]SecondaryColor = Orange
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = -766.5033
Objectives[0]mission_Vehicles[15]positionY = 373.1294
Objectives[0]mission_Vehicles[15]positionZ = 87.38296
Objectives[0]mission_Vehicles[15]Heading = 180.0271
Objectives[0]mission_Vehicles[15]Name = Chino
Objectives[0]mission_Vehicles[15]Model = chino
Objectives[0]mission_Vehicles[15]PrimaryColor = Orange
Objectives[0]mission_Vehicles[15]SecondaryColor = Orange
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = -789.2842
Objectives[0]mission_Vehicles[16]positionY = 372.9879
Objectives[0]mission_Vehicles[16]positionZ = 87.38383
Objectives[0]mission_Vehicles[16]Heading = 180.0263
Objectives[0]mission_Vehicles[16]Name = Chino
Objectives[0]mission_Vehicles[16]Model = chino
Objectives[0]mission_Vehicles[16]PrimaryColor = Orange
Objectives[0]mission_Vehicles[16]SecondaryColor = Orange
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = -796.2305
Objectives[0]mission_Vehicles[17]positionY = 372.9584
Objectives[0]mission_Vehicles[17]positionZ = 87.38383
Objectives[0]mission_Vehicles[17]Heading = 180.0263
Objectives[0]mission_Vehicles[17]Name = Chino
Objectives[0]mission_Vehicles[17]Model = chino
Objectives[0]mission_Vehicles[17]PrimaryColor = Orange
Objectives[0]mission_Vehicles[17]SecondaryColor = Orange
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 4
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = 389.3975
Objectives[0]mission_Pickup_Props[0]positionY = -77.02108
Objectives[0]mission_Pickup_Props[0]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -125
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_PISTOL
Objectives[0]mission_Pickup_Props[1]Value = 200
Objectives[0]mission_Pickup_Props[1]positionX = 389.5337
Objectives[0]mission_Pickup_Props[1]positionY = -77.11258
Objectives[0]mission_Pickup_Props[1]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -125
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 300
Objectives[0]mission_Pickup_Props[2]positionX = 264.6351
Objectives[0]mission_Pickup_Props[2]positionY = -996.5097
Objectives[0]mission_Pickup_Props[2]positionZ = -99.50865
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -34.99998
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[3]Value = 16
Objectives[0]mission_Pickup_Props[3]positionX = 389.5244
Objectives[0]mission_Pickup_Props[3]positionY = -76.98268
Objectives[0]mission_Pickup_Props[3]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 175
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -831.9011
Objectives[1]positionY = 170.08
Objectives[1]positionZ = 68.93002
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = LOWRIDER_START_MUSIC
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -831.715
Objectives[2]positionY = 164.9355
Objectives[2]positionZ = 68.10207
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Head to the Target's Location and look for any Vagos Activity to pinpoint where he is...
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = -738.3566
Objectives[3]positionY = 297.5926
Objectives[3]positionZ = 84.03415
Objectives[3]Heading = 715
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 200
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = -827.345
Objectives[4]positionY = 175.8465
Objectives[4]positionZ = 69.86637
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HPREP
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Kill any Vagos you find and look for the Target.
Objectives[5]Text2 = 
Objectives[5]Type = Kill_Actors
Objectives[5]positionX = -738.4978
Objectives[5]positionY = 306.6056
Objectives[5]positionZ = 84.32188
Objectives[5]KillAll1 = True
Objectives[5]KillAll2 = False
Objectives[5]Kill_Actors_Add_Blips = True
Objectives[5]Kill_Actors_Add_Markers = False
Objectives[5]DropPickups = False
Objectives[5]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[5]mission_ActorsCount = 6
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -738.9757
Objectives[5]mission_Actors[0]positionY = 307.3915
Objectives[5]mission_Actors[0]positionZ = 85.36538
Objectives[5]mission_Actors[0]Heading = 176.6925
Objectives[5]mission_Actors[0]String_Name = g_f_y_vagos_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Pistol
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = -735.8597
Objectives[5]mission_Actors[1]positionY = 307.1813
Objectives[5]mission_Actors[1]positionZ = 85.34804
Objectives[5]mission_Actors[1]Heading = 165.0941
Objectives[5]mission_Actors[1]String_Name = g_m_y_mexgoon_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 200
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Pistol
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = -737.67
Objectives[5]mission_Actors[2]positionY = 324.6751
Objectives[5]mission_Actors[2]positionZ = 86.58753
Objectives[5]mission_Actors[2]Heading = 194.9999
Objectives[5]mission_Actors[2]String_Name = g_m_y_mexgoon_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 200
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Pistol
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 1
Objectives[5]mission_Actors[2]Task_Guard_Range = 4
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = -740.3891
Objectives[5]mission_Actors[3]positionY = 324.7447
Objectives[5]mission_Actors[3]positionZ = 86.59095
Objectives[5]mission_Actors[3]Heading = 209.9999
Objectives[5]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 200
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = Pistol
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 1
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = -738.4647
Objectives[5]mission_Actors[4]positionY = 343.4968
Objectives[5]mission_Actors[4]positionZ = 87.74549
Objectives[5]mission_Actors[4]Heading = 209.9999
Objectives[5]mission_Actors[4]String_Name = g_f_y_vagos_01
Objectives[5]mission_Actors[4]Relationship_Group = Enemy1
Objectives[5]mission_Actors[4]AddBlip = True
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 200
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = Pistol
Objectives[5]mission_Actors[4]Variation = Random
Objectives[5]mission_Actors[4]Task = 1
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = -736.0106
Objectives[5]mission_Actors[5]positionY = 343.506
Objectives[5]mission_Actors[5]positionZ = 87.74539
Objectives[5]mission_Actors[5]Heading = 160
Objectives[5]mission_Actors[5]String_Name = g_m_y_mexgoon_01
Objectives[5]mission_Actors[5]Relationship_Group = Enemy1
Objectives[5]mission_Actors[5]AddBlip = True
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 200
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = Pistol
Objectives[5]mission_Actors[5]Variation = Random
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Keep following the Vagos' Locations.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = -737.8525
Objectives[6]positionY = 352.7616
Objectives[6]positionZ = 86.86048
Objectives[6]Heading = 970
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 7.5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = -751.0068
Objectives[7]positionY = 360.9355
Objectives[7]positionZ = 86.86107
Objectives[7]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[7]Random_Actors_Vehicle_Model_Name = chino
Objectives[7]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[7]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 1
Objectives[7]Random_Actors_Max_ReSpawn = 0
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 1
Objectives[7]mission_Vehicles[0]positionX = -792.1395
Objectives[7]mission_Vehicles[0]positionY = 370.6471
Objectives[7]mission_Vehicles[0]positionZ = 87.2198
Objectives[7]mission_Vehicles[0]Heading = 197.815
Objectives[7]mission_Vehicles[0]Name = Bati 801
Objectives[7]mission_Vehicles[0]Model = bati
Objectives[7]mission_Vehicles[0]PrimaryColor = Orange
Objectives[7]mission_Vehicles[0]SecondaryColor = Orange
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = 0
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]LockedForPlayer = False
Objectives[7]mission_Vehicles[0]Locked = False
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincible = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 0
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Random_Spawn_Objective
Objectives[8]positionX = -750.4638
Objectives[8]positionY = 364.3972
Objectives[8]positionZ = 86.86492
Objectives[8]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[8]Random_Actors_Vehicle_Model_Name = chino
Objectives[8]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[8]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[8]Random_Actors_Weapon_Model_Name = Pistol
Objectives[8]Random_Actors_Passenger = True
Objectives[8]Random_Actors_Fill_With_Occupants = True
Objectives[8]Random_Actors_Max_Count = 1
Objectives[8]Random_Actors_Max_ReSpawn = 0
Objectives[8]Random_Actors_Spawn_End = False
Objectives[8]Random_Actors_Spawn_Actors_Only = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = The Target must be inside, get inside!
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = -794.2452
Objectives[9]positionY = 352.3443
Objectives[9]positionZ = 87.00323
Objectives[9]Heading = 970
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1.5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 9
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -754.8273
Objectives[9]mission_Actors[0]positionY = 358.0715
Objectives[9]mission_Actors[0]positionZ = 87.85861
Objectives[9]mission_Actors[0]Heading = 244.9999
Objectives[9]mission_Actors[0]String_Name = g_m_y_mexgoon_01
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 200
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = Pistol
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 1
Objectives[9]mission_Actors[0]Task_Guard_Range = 3
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = -753.8237
Objectives[9]mission_Actors[1]positionY = 360.9888
Objectives[9]mission_Actors[1]positionZ = 87.86176
Objectives[9]mission_Actors[1]Heading = 249.9999
Objectives[9]mission_Actors[1]String_Name = g_f_y_vagos_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 200
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = Pistol
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = -763.743
Objectives[9]mission_Actors[2]positionY = 363.6944
Objectives[9]mission_Actors[2]positionZ = 87.86565
Objectives[9]mission_Actors[2]Heading = 249.9999
Objectives[9]mission_Actors[2]String_Name = g_f_y_vagos_01
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = True
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 200
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = Pistol
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 1
Objectives[9]mission_Actors[2]Task_Guard_Range = 4
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = -772.8775
Objectives[9]mission_Actors[3]positionY = 360.1968
Objectives[9]mission_Actors[3]positionZ = 87.86295
Objectives[9]mission_Actors[3]Heading = 249.9999
Objectives[9]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = True
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 200
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = Pistol
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 1
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = -777.9573
Objectives[9]mission_Actors[4]positionY = 362.997
Objectives[9]mission_Actors[4]positionZ = 87.86649
Objectives[9]mission_Actors[4]Heading = 249.9999
Objectives[9]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = True
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 200
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = Pistol
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 0
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = -792.9583
Objectives[9]mission_Actors[5]positionY = 354.3715
Objectives[9]mission_Actors[5]positionZ = 87.87373
Objectives[9]mission_Actors[5]Heading = 285
Objectives[9]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = True
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 200
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = Pistol
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 1
Objectives[9]mission_Actors[5]Task_Guard_Range = 2
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = -789.5211
Objectives[9]mission_Actors[6]positionY = 364.8975
Objectives[9]mission_Actors[6]positionZ = 87.86978
Objectives[9]mission_Actors[6]Heading = 285
Objectives[9]mission_Actors[6]String_Name = g_m_y_mexgoon_01
Objectives[9]mission_Actors[6]Relationship_Group = Enemy1
Objectives[9]mission_Actors[6]AddBlip = True
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 200
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = Pistol
Objectives[9]mission_Actors[6]Variation = Random
Objectives[9]mission_Actors[6]Task = 1
Objectives[9]mission_Actors[6]Task_Guard_Range = 3
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[7]SpawnInVehicle = True
Objectives[9]mission_Actors[7]SeatIndex = -1
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = -792.1395
Objectives[9]mission_Actors[7]positionY = 370.6471
Objectives[9]mission_Actors[7]positionZ = 87.2198
Objectives[9]mission_Actors[7]Heading = 197.815
Objectives[9]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[9]mission_Actors[7]Relationship_Group = Enemy1
Objectives[9]mission_Actors[7]AddBlip = True
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 100
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = False
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 30
Objectives[9]mission_Actors[7]Hearing_Range = 30
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = Pistol
Objectives[9]mission_Actors[7]Variation = Random
Objectives[9]mission_Actors[7]Task = 0
Objectives[9]mission_Actors[7]Task_Guard_Range = 5
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 0
Objectives[9]mission_Actors[8]positionX = -776.7585
Objectives[9]mission_Actors[8]positionY = 371.8624
Objectives[9]mission_Actors[8]positionZ = 87.87574
Objectives[9]mission_Actors[8]Heading = 180
Objectives[9]mission_Actors[8]String_Name = g_f_y_vagos_01
Objectives[9]mission_Actors[8]Relationship_Group = Enemy1
Objectives[9]mission_Actors[8]AddBlip = True
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincible = False
Objectives[9]mission_Actors[8]SetHealth = 200
Objectives[9]mission_Actors[8]DieFromHeadShot = True
Objectives[9]mission_Actors[8]CanExitVehicle = True
Objectives[9]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[8]AlwaysFight = True
Objectives[9]mission_Actors[8]Seeing_Range = 30
Objectives[9]mission_Actors[8]Hearing_Range = 30
Objectives[9]mission_Actors[8]CombatMovement = Offensive
Objectives[9]mission_Actors[8]weapon = Pistol
Objectives[9]mission_Actors[8]Variation = Random
Objectives[9]mission_Actors[8]Task = 0
Objectives[9]mission_Actors[8]Task_Guard_Range = 5
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = -829.611
Objectives[10]positionY = 179.6809
Objectives[10]positionZ = 70.26569
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = True
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = MP_MC_ACTION_HPREP
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Teleport_Objective
Objectives[11]Text = 
Objectives[11]positionX = 266.0416
Objectives[11]positionY = -1007.139
Objectives[11]positionZ = -102.0086
Objectives[11]ObjectiveRotation = 1080
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Find the Target and kill any Vagos you find.
Objectives[12]Text2 = 
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = 264.5894
Objectives[12]positionY = -999.4671
Objectives[12]positionZ = -100.0086
Objectives[12]KillAll1 = True
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = False
Objectives[12]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[12]mission_ActorsCount = 5
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 260.5562
Objectives[12]mission_Actors[0]positionY = -999.3212
Objectives[12]mission_Actors[0]positionZ = -99.00862
Objectives[12]mission_Actors[0]Heading = 245
Objectives[12]mission_Actors[0]String_Name = g_f_y_vagos_01
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 200
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Stationary
Objectives[12]mission_Actors[0]weapon = Pistol
Objectives[12]mission_Actors[0]Variation = Random
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = 259.1141
Objectives[12]mission_Actors[1]positionY = -997.6371
Objectives[12]mission_Actors[1]positionZ = -99.00862
Objectives[12]mission_Actors[1]Heading = 254.9999
Objectives[12]mission_Actors[1]String_Name = g_m_y_mexgoon_01
Objectives[12]mission_Actors[1]Relationship_Group = Enemy1
Objectives[12]mission_Actors[1]AddBlip = True
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 200
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = Pistol
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 0
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 0
Objectives[12]mission_Actors[2]positionX = 257.257
Objectives[12]mission_Actors[2]positionY = -997.0982
Objectives[12]mission_Actors[2]positionZ = -99.00862
Objectives[12]mission_Actors[2]Heading = 254.9999
Objectives[12]mission_Actors[2]String_Name = g_m_y_mexgoon_01
Objectives[12]mission_Actors[2]Relationship_Group = Enemy1
Objectives[12]mission_Actors[2]AddBlip = True
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]SetHealth = 200
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = Unarmed
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 0
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = NONE
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 0
Objectives[12]mission_Actors[3]positionX = 261.708
Objectives[12]mission_Actors[3]positionY = -1002.995
Objectives[12]mission_Actors[3]positionZ = -99.00862
Objectives[12]mission_Actors[3]Heading = 74.99992
Objectives[12]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[12]mission_Actors[3]Relationship_Group = Enemy1
Objectives[12]mission_Actors[3]AddBlip = True
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = False
Objectives[12]mission_Actors[3]SetHealth = 200
Objectives[12]mission_Actors[3]DieFromHeadShot = True
Objectives[12]mission_Actors[3]CanExitVehicle = True
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[3]AlwaysFight = True
Objectives[12]mission_Actors[3]Seeing_Range = 30
Objectives[12]mission_Actors[3]Hearing_Range = 30
Objectives[12]mission_Actors[3]CombatMovement = Stationary
Objectives[12]mission_Actors[3]weapon = Pistol
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 0
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = NONE
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 0
Objectives[12]mission_Actors[4]positionX = 254.3906
Objectives[12]mission_Actors[4]positionY = -1001.069
Objectives[12]mission_Actors[4]positionZ = -98.92622
Objectives[12]mission_Actors[4]Heading = 275
Objectives[12]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[12]mission_Actors[4]Relationship_Group = Enemy1
Objectives[12]mission_Actors[4]AddBlip = True
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = False
Objectives[12]mission_Actors[4]SetHealth = 200
Objectives[12]mission_Actors[4]DieFromHeadShot = True
Objectives[12]mission_Actors[4]CanExitVehicle = True
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 30
Objectives[12]mission_Actors[4]Hearing_Range = 30
Objectives[12]mission_Actors[4]CombatMovement = Stationary
Objectives[12]mission_Actors[4]weapon = Pistol
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 0
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 2
Objectives[12]mission_Vehicles[0]positionX = -797.3348
Objectives[12]mission_Vehicles[0]positionY = 342.2099
Objectives[12]mission_Vehicles[0]positionZ = 230.5401
Objectives[12]mission_Vehicles[0]Heading = 5.000313
Objectives[12]mission_Vehicles[0]Name = Buzzard Attack Chopper
Objectives[12]mission_Vehicles[0]Model = buzzard
Objectives[12]mission_Vehicles[0]PrimaryColor = Orange
Objectives[12]mission_Vehicles[0]SecondaryColor = Orange
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 0
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[1]positionX = -805.3215
Objectives[12]mission_Vehicles[1]positionY = 333.7327
Objectives[12]mission_Vehicles[1]positionZ = 233.1147
Objectives[12]mission_Vehicles[1]Heading = 89.99852
Objectives[12]mission_Vehicles[1]Name = Buzzard
Objectives[12]mission_Vehicles[1]Model = buzzard2
Objectives[12]mission_Vehicles[1]PrimaryColor = Orange
Objectives[12]mission_Vehicles[1]SecondaryColor = Orange
Objectives[12]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[1]HasPearlescent = False
Objectives[12]mission_Vehicles[1]Livery = 0
Objectives[12]mission_Vehicles[1]DirtLevel = 0
Objectives[12]mission_Vehicles[1]LockedForPlayer = False
Objectives[12]mission_Vehicles[1]Locked = False
Objectives[12]mission_Vehicles[1]Alarm = False
Objectives[12]mission_Vehicles[1]HotWired = False
Objectives[12]mission_Vehicles[1]Invincible = False
Objectives[12]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[1]Remove_After = 0
Objectives[12]mission_Vehicles[1]Survive_Number = 0
Objectives[12]mission_Vehicles[1]Failed_Text = 
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -822.814
Objectives[13]positionY = 182.7253
Objectives[13]positionZ = 70.85659
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = True
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 264.6256
Objectives[14]positionY = -997.523
Objectives[14]positionZ = -100.0087
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 15
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 2
Objectives[14]ObjectiveMessages[0]positionX = 263.0674
Objectives[14]ObjectiveMessages[0]positionY = -998.7114
Objectives[14]ObjectiveMessages[0]positionZ = -100.0086
Objectives[14]ObjectiveMessages[0]Message = He ain't here, where is this fool...
Objectives[14]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[14]ObjectiveMessages[0]Sender = Franklin
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 3
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 261.704
Objectives[14]ObjectiveMessages[1]positionY = -999.6954
Objectives[14]ObjectiveMessages[1]positionZ = -100.0086
Objectives[14]ObjectiveMessages[1]Message = Have you tried checking the roof? I saw on lifeinvader that he owned helicopters...
Objectives[14]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[14]ObjectiveMessages[1]Sender = Lamar
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 9
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[15]Text = The Target might be trying to escape by Helicopter! Head to the Roof!
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 0
Objectives[15]positionX = 266.0869
Objectives[15]positionY = -1007.207
Objectives[15]positionZ = -102.0086
Objectives[15]Heading = 275
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 1.5
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Teleport_Objective
Objectives[16]Text = 
Objectives[16]positionX = -755.4799
Objectives[16]positionY = 334.6413
Objectives[16]positionZ = 229.642
Objectives[16]ObjectiveRotation = 445
Objectives[16]mission_ActorsCount = 5
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = -776.0624
Objectives[16]mission_Actors[0]positionY = 341.1948
Objectives[16]mission_Actors[0]positionZ = 230.6383
Objectives[16]mission_Actors[0]Heading = 275
Objectives[16]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[16]mission_Actors[0]Relationship_Group = Enemy1
Objectives[16]mission_Actors[0]AddBlip = True
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 200
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = Pistol
Objectives[16]mission_Actors[0]Variation = Random
Objectives[16]mission_Actors[0]Task = 1
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = -781.9755
Objectives[16]mission_Actors[1]positionY = 341.1618
Objectives[16]mission_Actors[1]positionZ = 230.6383
Objectives[16]mission_Actors[1]Heading = 275
Objectives[16]mission_Actors[1]String_Name = g_m_y_mexgoon_01
Objectives[16]mission_Actors[1]Relationship_Group = Enemy1
Objectives[16]mission_Actors[1]AddBlip = True
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 200
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = Pistol
Objectives[16]mission_Actors[1]Variation = Random
Objectives[16]mission_Actors[1]Task = 1
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = -781.9605
Objectives[16]mission_Actors[2]positionY = 343.3326
Objectives[16]mission_Actors[2]positionZ = 230.6383
Objectives[16]mission_Actors[2]Heading = 275
Objectives[16]mission_Actors[2]String_Name = g_f_y_vagos_01
Objectives[16]mission_Actors[2]Relationship_Group = Enemy1
Objectives[16]mission_Actors[2]AddBlip = True
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 200
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = Pistol
Objectives[16]mission_Actors[2]Variation = Random
Objectives[16]mission_Actors[2]Task = 1
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 0
Objectives[16]mission_Actors[3]positionX = -788.5455
Objectives[16]mission_Actors[3]positionY = 342.3163
Objectives[16]mission_Actors[3]positionZ = 230.6383
Objectives[16]mission_Actors[3]Heading = 275
Objectives[16]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[16]mission_Actors[3]Relationship_Group = Enemy1
Objectives[16]mission_Actors[3]AddBlip = True
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 200
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = Pistol
Objectives[16]mission_Actors[3]Variation = Random
Objectives[16]mission_Actors[3]Task = 1
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Actors[4]SpawnInVehicle = True
Objectives[16]mission_Actors[4]SeatIndex = -1
Objectives[16]mission_Actors[4]Survive_Number = 0
Objectives[16]mission_Actors[4]Failed_Text = 
Objectives[16]mission_Actors[4]Remove_After = 0
Objectives[16]mission_Actors[4]positionX = -805.3215
Objectives[16]mission_Actors[4]positionY = 333.7327
Objectives[16]mission_Actors[4]positionZ = 233.1147
Objectives[16]mission_Actors[4]Heading = 89.99852
Objectives[16]mission_Actors[4]String_Name = g_m_m_mexboss_01
Objectives[16]mission_Actors[4]Relationship_Group = Enemy2
Objectives[16]mission_Actors[4]AddBlip = True
Objectives[16]mission_Actors[4]ShowCone = False
Objectives[16]mission_Actors[4]Invincible = False
Objectives[16]mission_Actors[4]SetHealth = 200
Objectives[16]mission_Actors[4]DieFromHeadShot = True
Objectives[16]mission_Actors[4]CanExitVehicle = False
Objectives[16]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[16]mission_Actors[4]AlwaysFight = False
Objectives[16]mission_Actors[4]Seeing_Range = 30
Objectives[16]mission_Actors[4]Hearing_Range = 30
Objectives[16]mission_Actors[4]CombatMovement = Offensive
Objectives[16]mission_Actors[4]weapon = 0
Objectives[16]mission_Actors[4]Variation = Random
Objectives[16]mission_Actors[4]Task = 0
Objectives[16]mission_Actors[4]Task_Guard_Range = 5
Objectives[16]mission_Actors[4]Task_Stay_In_Range = True
Objectives[16]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[4]Task_Scenario = NONE
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Mission_Settings_Objective
Objectives[17]positionX = -824.9252
Objectives[17]positionY = 178.9271
Objectives[17]positionZ = 70.3815
Objectives[17]MissionSettings_TimesOfDay = Current
Objectives[17]MissionSettings_Weather = Current
Objectives[17]MissionSettings_WantedLevel = Current
Objectives[17]MissionSettings_SetWantedLevelNow = Current
Objectives[17]MissionSettings_StartNightvision = False
Objectives[17]MissionSettings_StopNightvision = False
Objectives[17]MissionSettings_StartSeethrough = False
Objectives[17]MissionSettings_StopSeethrough = False
Objectives[17]MissionSettings_StartMusic = True
Objectives[17]MissionSettings_StopMusic = False
Objectives[17]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HPREP
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = The Target is trying to escape by Helicopter! Take him out!
Objectives[18]Text2 = 
Objectives[18]Type = Kill_Actors
Objectives[18]positionX = -791.8092
Objectives[18]positionY = 340.1181
Objectives[18]positionZ = 229.642
Objectives[18]KillAll1 = False
Objectives[18]KillAll2 = True
Objectives[18]Kill_Actors_Add_Blips = True
Objectives[18]Kill_Actors_Add_Markers = False
Objectives[18]DropPickups = False
Objectives[18]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = -790.9055
Objectives[19]positionY = 339.264
Objectives[19]positionZ = 229.642
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 20
Objectives[19]mission_ActorsCount = 2
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = -1436.06
Objectives[19]mission_Actors[0]positionY = -1221.539
Objectives[19]mission_Actors[0]positionZ = 3.534352
Objectives[19]mission_Actors[0]Heading = 105
Objectives[19]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[19]mission_Actors[0]Relationship_Group = Friend
Objectives[19]mission_Actors[0]AddBlip = False
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = True
Objectives[19]mission_Actors[0]SetHealth = 4000
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = Unarmed
Objectives[19]mission_Actors[0]Variation = Custom
Objectives[19]mission_Actors[0]Task = 0
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[19]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[19]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[19]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[19]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[19]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[19]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[19]mission_Actors[0]NeededForObjectiveGoToActor[0] = 21
Objectives[19]mission_Actors[1]Survive_Number = 0
Objectives[19]mission_Actors[1]Failed_Text = 
Objectives[19]mission_Actors[1]Remove_After = 0
Objectives[19]mission_Actors[1]positionX = -1437.467
Objectives[19]mission_Actors[1]positionY = -1221.779
Objectives[19]mission_Actors[1]positionZ = 3.419557
Objectives[19]mission_Actors[1]Heading = 275.895
Objectives[19]mission_Actors[1]String_Name = a_f_y_beach_02
Objectives[19]mission_Actors[1]Relationship_Group = Neutral
Objectives[19]mission_Actors[1]AddBlip = False
Objectives[19]mission_Actors[1]ShowCone = False
Objectives[19]mission_Actors[1]Invincible = False
Objectives[19]mission_Actors[1]SetHealth = 100
Objectives[19]mission_Actors[1]DieFromHeadShot = True
Objectives[19]mission_Actors[1]CanExitVehicle = True
Objectives[19]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[19]mission_Actors[1]AlwaysFight = False
Objectives[19]mission_Actors[1]Seeing_Range = 30
Objectives[19]mission_Actors[1]Hearing_Range = 30
Objectives[19]mission_Actors[1]CombatMovement = Offensive
Objectives[19]mission_Actors[1]weapon = 966099553
Objectives[19]mission_Actors[1]Variation = Random
Objectives[19]mission_Actors[1]Task = 3
Objectives[19]mission_Actors[1]Task_Guard_Range = 5
Objectives[19]mission_Actors[1]Task_Stay_In_Range = True
Objectives[19]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 4
Objectives[19]ObjectiveMessages[0]positionX = -791.5313
Objectives[19]ObjectiveMessages[0]positionY = 344.2122
Objectives[19]ObjectiveMessages[0]positionZ = 229.642
Objectives[19]ObjectiveMessages[0]Message = Good shit my nigga! Say, since you have a helicopter, can you give me a lift to Benny's?
Objectives[19]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[19]ObjectiveMessages[0]Sender = Lamar
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 2
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = -797.8781
Objectives[19]ObjectiveMessages[1]positionY = 333.9801
Objectives[19]ObjectiveMessages[1]positionZ = 229.642
Objectives[19]ObjectiveMessages[1]Message = Can't yo lazy-ass drive there?
Objectives[19]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[1]Sender = Franklin
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 9
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = -792.6642
Objectives[19]ObjectiveMessages[2]positionY = 338.6819
Objectives[19]ObjectiveMessages[2]positionZ = 229.642
Objectives[19]ObjectiveMessages[2]Message = C'mon, Frank. When was the last time you showed up to work in a helicopter?!
Objectives[19]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[19]ObjectiveMessages[2]Sender = Lamar
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 15
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = False
Objectives[19]ObjectiveMessages[2]TypeTextMesage = True
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = -782.2017
Objectives[19]ObjectiveMessages[3]positionY = 345.5323
Objectives[19]ObjectiveMessages[3]positionZ = 229.642
Objectives[19]ObjectiveMessages[3]Message = ...whatever man. Sit yo goofy-ass there, I'm coming...
Objectives[19]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[3]Sender = Franklin
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = White
Objectives[19]ObjectiveMessages[3]PlayFromStart = False
Objectives[19]ObjectiveMessages[3]Delay = True
Objectives[19]ObjectiveMessages[3]DelayTime = 25
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = False
Objectives[19]ObjectiveMessages[3]TypeTextMesage = True
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = -819.7379
Objectives[20]positionY = 174.1045
Objectives[20]positionZ = 70.62926
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = GoTo_Actor
Objectives[21]Text = Pick up Lamar.
Objectives[21]positionX = -1434.803
Objectives[21]positionY = -1220.466
Objectives[21]positionZ = 2.616992
Objectives[21]GoTo_Actor_ChangToCompanion = True
Objectives[21]GoTo_Actor_Distance = 10
Objectives[21]GoTo_Actor_Remove_Blip = True
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = -182.0521
Objectives[22]positionY = -1295.779
Objectives[22]positionZ = 30.29597
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 10
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 8
Objectives[22]ObjectiveMessages[0]positionX = -192.7409
Objectives[22]ObjectiveMessages[0]positionY = -1301.611
Objectives[22]ObjectiveMessages[0]positionZ = 30.29597
Objectives[22]ObjectiveMessages[0]Message = Huuuu, shiet! Look at my boy!
Objectives[22]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[0]Sender = Lamar
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = True
Objectives[22]ObjectiveMessages[0]DelayTime = 2
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = -196.3278
Objectives[22]ObjectiveMessages[1]positionY = -1301.835
Objectives[22]ObjectiveMessages[1]positionZ = 30.29597
Objectives[22]ObjectiveMessages[1]Message = Man, get yo stupid ass in here, c'mon!
Objectives[22]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[22]ObjectiveMessages[1]Sender = Franklin
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 7
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = -207.128
Objectives[22]ObjectiveMessages[2]positionY = -1301.938
Objectives[22]ObjectiveMessages[2]positionZ = 30.29597
Objectives[22]ObjectiveMessages[2]Message = Alright so, I've managed to contact a buyer. After he sees the results of the first sale...
Objectives[22]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[2]Sender = Lamar
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = White
Objectives[22]ObjectiveMessages[2]PlayFromStart = False
Objectives[22]ObjectiveMessages[2]Delay = True
Objectives[22]ObjectiveMessages[2]DelayTime = 20
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = False
Objectives[22]ObjectiveMessages[2]TypeTextMesage = True
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[3]positionX = -212.2975
Objectives[22]ObjectiveMessages[3]positionY = -1301.993
Objectives[22]ObjectiveMessages[3]positionZ = 30.29597
Objectives[22]ObjectiveMessages[3]Message = ...he says that he'll want us to keep supplying him with more product, that's right ma nigga!
Objectives[22]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[3]Sender = Lamar
Objectives[22]ObjectiveMessages[3]Subject = 
Objectives[22]ObjectiveMessages[3]MessageColor = White
Objectives[22]ObjectiveMessages[3]PlayFromStart = False
Objectives[22]ObjectiveMessages[3]Delay = True
Objectives[22]ObjectiveMessages[3]DelayTime = 27
Objectives[22]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[3]TypeSubtitle = False
Objectives[22]ObjectiveMessages[3]TypeTextMesage = True
Objectives[22]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[4]positionX = -215.7887
Objectives[22]ObjectiveMessages[4]positionY = -1297.145
Objectives[22]ObjectiveMessages[4]positionZ = 30.29597
Objectives[22]ObjectiveMessages[4]Message = Yo boy LD 'boutta make it BIG! For the first sale, we better get Mike to help us as well.
Objectives[22]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[4]Sender = Lamar
Objectives[22]ObjectiveMessages[4]Subject = 
Objectives[22]ObjectiveMessages[4]MessageColor = White
Objectives[22]ObjectiveMessages[4]PlayFromStart = False
Objectives[22]ObjectiveMessages[4]Delay = True
Objectives[22]ObjectiveMessages[4]DelayTime = 33
Objectives[22]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[4]TypeSubtitle = False
Objectives[22]ObjectiveMessages[4]TypeTextMesage = True
Objectives[22]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[5]positionX = -219.0008
Objectives[22]ObjectiveMessages[5]positionY = -1293.552
Objectives[22]ObjectiveMessages[5]positionZ = 30.29597
Objectives[22]ObjectiveMessages[5]Message = To make sure that everything goes as smooth as possible, y'know?
Objectives[22]ObjectiveMessages[5]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[5]Sender = Lamar
Objectives[22]ObjectiveMessages[5]Subject = 
Objectives[22]ObjectiveMessages[5]MessageColor = White
Objectives[22]ObjectiveMessages[5]PlayFromStart = False
Objectives[22]ObjectiveMessages[5]Delay = True
Objectives[22]ObjectiveMessages[5]DelayTime = 40
Objectives[22]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[5]TypeSubtitle = False
Objectives[22]ObjectiveMessages[5]TypeTextMesage = True
Objectives[22]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[6]positionX = -226.0576
Objectives[22]ObjectiveMessages[6]positionY = -1302.732
Objectives[22]ObjectiveMessages[6]positionZ = 30.29597
Objectives[22]ObjectiveMessages[6]Message = Whatever man. When was the last time a deal went wrong when you were involved, eh?
Objectives[22]ObjectiveMessages[6]Contact = CHAR_FRANKLIN
Objectives[22]ObjectiveMessages[6]Sender = Franklin
Objectives[22]ObjectiveMessages[6]Subject = 
Objectives[22]ObjectiveMessages[6]MessageColor = White
Objectives[22]ObjectiveMessages[6]PlayFromStart = False
Objectives[22]ObjectiveMessages[6]Delay = True
Objectives[22]ObjectiveMessages[6]DelayTime = 47
Objectives[22]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[6]TypeSubtitle = False
Objectives[22]ObjectiveMessages[6]TypeTextMesage = True
Objectives[22]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[7]positionX = -236.8189
Objectives[22]ObjectiveMessages[7]positionY = -1303.629
Objectives[22]ObjectiveMessages[7]positionZ = 30.28698
Objectives[22]ObjectiveMessages[7]Message = That's a low blow, nigga... Have some faith in yo boy!
Objectives[22]ObjectiveMessages[7]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[7]Sender = Lamar
Objectives[22]ObjectiveMessages[7]Subject = 
Objectives[22]ObjectiveMessages[7]MessageColor = White
Objectives[22]ObjectiveMessages[7]PlayFromStart = False
Objectives[22]ObjectiveMessages[7]Delay = True
Objectives[22]ObjectiveMessages[7]DelayTime = 52
Objectives[22]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[7]TypeSubtitle = False
Objectives[22]ObjectiveMessages[7]TypeTextMesage = True
Objectives[22]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[23]Text = Take Lamar to Benny's.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = -183.6528
Objectives[23]positionY = -1300.383
Objectives[23]positionZ = 30.29597
Objectives[23]Heading = 635
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1.5
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

